Friday, September 30, 2011
Friday, September 23, 2011
Lighting
Type: 3 point lighting, modelling and texturing.
Medium: 3D Maya Autodesk software.
Description: I did this for a class assignment on 3 point lighting setup. I modelled a toy train and then lit and textured it.
Type: Indoor lighting scene-daytime and texturing. render in maya software.
Medium: 3D Autodesk Maya softwatre.
Description: The model is downloaded from an online forum. I have done the texturing and lighting.It is a morning shot of arounf 11:00 am with a weak sunshine.
Type: Indoor Lighting scene-nightime and texturing. render in mental ray.
Medium: 3D Autodesk Maya software.
Description: The model is also downloaded. It is a night time shot,of around 2:00 am, with a street lamp outside the room and the moon, being the only source of light. I have done the lighting and texturing. It is a mental ray render.
Thursday, April 7, 2011
Editing
Type: Editing
Medium: Digital
Description: The concept is of the uniqueness of todays India in everyday life.The vast heritage which has emerged today, due to the blend of several cultures, the mix of ancient and modern India.The whole feel is very pop artsy and fusion to put this concept across.I have done this for my first editing assignment.The photography is done by myself.
Software Used: Final Cut Pro
Wednesday, March 30, 2011
Texturing
Medium: 3D
Type: Modelling and Texturing
Description: My first texturing work and first successful use of raytrace!
Softwares used: Maya software
Medium: 3D
Type: Fruit Bowl- Texture
Descriptin: I did this for an assignment wherein the model was givem to us and we had to texture.I ve experimented with the ramp shader a lot for this work.
Medium: 3D
Type: Texturing
Description: I did this for my semester assignment.The model was given to us and we had to texture.
some of the textures are taken from the internet,some I created using Photoshop and some using the ramp shader.
Softwares used: Maya and Photoshop software
Game Art Modelling and Texturing
Medium: 3D
Type: Low poly game prop- model and texture
Description: This is my first low poly model for the subject Game Art.It is modelled using polygons,manually unwrapped in UV texture editor and textures ny creating a PSD network.The textures are taken from the internet.
Softwares used: Maya and photoshop
Medium: 3D
Type: Low poly car- model and texture
Description: My first attempt at an entire car. Its a low poly model have using polygons, manually unwrapped in UV texture editior and textured by creating a PSD network.
Logo Animation
Medium: Digital
Type: Logo Animation
Description: My first attempt at animation using flash.
Software used: Flash software
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