Wednesday, December 14, 2011

Rhythm and Hues - Animation apprentice program - Tests.


Playblast.


Planning.

Type:            Test 1  -  Animation.
Medium:      Autodesk Maya Software.
Description: Interaction of 3 balls with different physical properties.


Render.


Poses.


Reference.

Type:            Test 2 - Animation.
Medium:       Autodesk Maya Software.
Description:  Body dynamics study - step ahead.


Render.


Poses.


Reference.

Type: Test 3 - Animation.
Medium: Autodesk Maya Software.
Description: Body dynamics study - step ahead.




Dialogue shot.



Type:            Dialogue  shot- Animation.
Medium:      Autodesk Maya Software.
Description: My first acting shot with dialogue. Recorded live reference for this. Andy rig used.

Pantomime



Type:            Pantomime shot- Animation.
Medium:      Autodesk Maya Software.
Description: My first acting shot. Recorded live reference for this. Norman rig used.

Facial Expressions


Confused


Disgusted.


Happy.


Irritated.


Shy.


Shocked.


Type:       Character face expressions
Medium: Autodesk Maya Software.
Description: My first attempt with facials. Norman rig used.

Character - swimming pool Dive


Type:            Character Dive Animation.
Medium:       Autodesk Maya Software.
Description: A female character dives off a diving board, into a swimming pool. Norman rig used.

Character Jump



Type:           Character Jump Animation.
Medium:      Autodesk Maya Software.
Description: A ninja jumping from a high platform to a low one. Norman rig used.

Saturday, November 19, 2011

Progressive Run



Front View



Side View



Perspective View

Type:            Progressive Run Animation.
Medium:      Autodesk Maya Software.
Description: A run cycle from one point to another. Norman rig used.

Run Cycle


Front View


Side View






Perspective View

Type: Run Cycle Animation
Medium: Autodesk Maya Software.
Description: I ve tried to give a melodramatic and filmy look to the characters run here. Norman rig used.

Friday, October 14, 2011

Progressive Sad Walk


Front View




Side View




Perspective View

Type: Progressive Sad Walk Animation
Medium: Autodesk Maya Software.
Description: I ve tried to focus on the timing and delay in legs, arms and head. Moom rig used.

Walk Cycle



Front View



Side View



Perspective View
Type: Walk Cycle.
Medium: Autodesk Maya Software.
Description: A normal walk cycle.

Friday, September 30, 2011

Posing















Type:            Posing in Animation.
Medium:      3D Autodesk Maya software.
Description: My first attempts at key posing. The rigs are downloaded from normans 
                     portfolio. Texturing n lighting by me.


Friday, September 23, 2011

Lighting


Type:            3 point lighting, modelling and texturing.
Medium:       3D  Maya Autodesk software.
Description:  I did this for a class assignment on 3 point lighting setup. I modelled a toy train and then  lit and textured it.



Type:           Indoor lighting scene-daytime and texturing. render in maya software.
Medium:      3D Autodesk Maya softwatre.
Description: The model is downloaded from an online forum. I have done the texturing and lighting.It is a morning shot of arounf 11:00 am with a weak sunshine.


Type:   Indoor Lighting scene-nightime and texturing. render in mental ray.
Medium: 3D Autodesk Maya software.
Description: The model is also downloaded. It is a night time shot,of around 2:00 am, with a street lamp outside the room and the moon, being the only source of light. I have done the lighting and texturing. It is a mental ray render.

Thursday, April 7, 2011

Editing



Type:                  Editing
Medium:             Digital
Description:        The concept is of the uniqueness of todays India in everyday life.The  vast  heritage which   has emerged today, due to the blend of several  cultures, the mix of ancient and modern India.The whole feel is very pop artsy and fusion to put this concept across.I have done this for my first editing assignment.The photography is done by myself.
Software Used:   Final Cut Pro

Wednesday, March 30, 2011

A Character Doodle




Medium:           Digital
Type:                Character Design
Description:      This a character I doodled using the wacom in Photoshop.
Software used:  Photoshop

Texturing


Medium:           3D
Type:                Modelling and  Texturing
Description:       My first texturing work and first successful  use of raytrace!
Softwares used: Maya software


Medium:     3D
Type:          Fruit Bowl- Texture
Descriptin:  I did this for an assignment wherein the model was givem to us and we had to texture.I ve experimented with the ramp shader a lot for this work.


Medium:            3D
Type:                 Texturing
Description:        I did this for my semester assignment.The model was given to us and we had to texture.
some of the textures are taken from the internet,some I created using Photoshop and some using the ramp shader.
Softwares used:  Maya and Photoshop software

Game Art Modelling and Texturing


Medium:            3D
Type:                Low poly game prop- model and texture
Description:        This is my first low poly model for the subject Game Art.It is modelled using polygons,manually unwrapped in UV texture editor and textures ny creating a PSD network.The textures are taken from the internet.
Softwares used:  Maya and photoshop













Medium: 3D
Type:      Low poly car- model and texture
Description: My first attempt at an  entire car. Its a low poly model have  using polygons, manually unwrapped in UV texture editior and textured by creating a PSD network.

Logo Animation



Medium:           Digital
Type:                Logo Animation
Description:      My first attempt at animation using flash.
Software used:  Flash software


Tuesday, March 29, 2011

3D Modelling



Perspective view....



Back view....



Front view....


Left side view....



Right view....


Top view....

Medium:            3D
Type:                Modelling- indoor
Description:       My first modelling assignment was  that of an interior of a room using Nurbs. I  have done   a  study room.
Software used:  Maya software


                                                                To Add.Regret the delay.

Medium:      3D
Type:           Spaceship- Muffin Invasion
Description:  My first model using polygons.I  did this for an assignment wherein we had to model a spaceship.I have designed it as a Muffin which is a cruiser rather than a fighter but it does have hidden weapons that come out to protect the guests on board incase of trouble!

                                                  To Add.Regret delay.
Medium:            3D
Type:                 Human male torso-Model
Description:       My first attempt at human model. Polygons used.
Software used:  Maya software

Character Walk

                                                     
                                                                     The doodle....

The Clean up.....


The Finished Art.....



The Walk Cycle.....

Medium:            Digital
Type:                Charater Design
Description:       The Tramp-a character I  designed.....I first doodled in photoshop using a wacom.I did the clean up and colour in Flash.
Softwares used: Photoshop and flash software

Signage


Medium:      Sketch pens
Type:          Signage
Description: I did this for a design assignment, wherein we had to design a signage for the theme " go green".
So I designed a tree, symbolizing nature, providing for  a human, symbolizing mankind,  in peace which leads to mutual benifits.

Conceptual Artwork


Medium:       Mixed Media
Type:            Concept
Description:  I did this for a design assignment  at college wherein we had to create a visual of  an influential personality.This is Laxshmi Narayan Tripathi, one of the very few educated eunuchs in India, working for the plight of her kind in the  country. I ve visually represented her as a person who is in the centre of changing a life of darkness into one full of colours.
I have used colour pencils for the portrait and paints for the background.Photographic reference taken for the portrait.




Medium:     Crayons
Type:          Concept
Description: As a child I always had this fantasy of braking the preconcieved notions about the colours of nature.Whenever I coloured a cloud yellow or the grass blue, my teacher would correct me so now I did this piece just to unleash the full power of colour and nature just as I like it.




Medium:      Digital
Type:           Concept
Description: I ve done this piece as my tribute to Mahatma Gandhi, the father of our nation.The images are taken from the Internet.The editing is done in photoshop.










Medium:      Digital
Type:          Conceptual
Description: I am very pssionate about dancing but due to hectic work hours I havent been able to pursue it very actively in the past 2 years so I did this to vent it out.I ve used photoshop.

Logo Designing










Medium:     Digital
Type:          Logo Design
Description: I designed these logos for an assignment.I have used photoshop.