Wednesday, December 14, 2011

Character Jump



Type:           Character Jump Animation.
Medium:      Autodesk Maya Software.
Description: A ninja jumping from a high platform to a low one. Norman rig used.

Saturday, November 19, 2011

Progressive Run



Front View



Side View



Perspective View

Type:            Progressive Run Animation.
Medium:      Autodesk Maya Software.
Description: A run cycle from one point to another. Norman rig used.

Run Cycle


Front View


Side View






Perspective View

Type: Run Cycle Animation
Medium: Autodesk Maya Software.
Description: I ve tried to give a melodramatic and filmy look to the characters run here. Norman rig used.

Friday, October 14, 2011

Progressive Sad Walk


Front View




Side View




Perspective View

Type: Progressive Sad Walk Animation
Medium: Autodesk Maya Software.
Description: I ve tried to focus on the timing and delay in legs, arms and head. Moom rig used.

Walk Cycle



Front View



Side View



Perspective View
Type: Walk Cycle.
Medium: Autodesk Maya Software.
Description: A normal walk cycle.

Friday, September 30, 2011

Posing















Type:            Posing in Animation.
Medium:      3D Autodesk Maya software.
Description: My first attempts at key posing. The rigs are downloaded from normans 
                     portfolio. Texturing n lighting by me.


Friday, September 23, 2011

Lighting


Type:            3 point lighting, modelling and texturing.
Medium:       3D  Maya Autodesk software.
Description:  I did this for a class assignment on 3 point lighting setup. I modelled a toy train and then  lit and textured it.



Type:           Indoor lighting scene-daytime and texturing. render in maya software.
Medium:      3D Autodesk Maya softwatre.
Description: The model is downloaded from an online forum. I have done the texturing and lighting.It is a morning shot of arounf 11:00 am with a weak sunshine.


Type:   Indoor Lighting scene-nightime and texturing. render in mental ray.
Medium: 3D Autodesk Maya software.
Description: The model is also downloaded. It is a night time shot,of around 2:00 am, with a street lamp outside the room and the moon, being the only source of light. I have done the lighting and texturing. It is a mental ray render.